Make and Play


MUSE Magazine February 2021. Rules, gear, and tech make games safe, fair, and fun. Meet an innovative athlete, design a new game, and discover the inventor inside!

Makers … make things. And one thing that makers make is things you can play with. This edition of MUSE Magazine gives you a detailed look at how makers make boardgames, videogames, and physical games!


According to the boardgame makers, there are three keys to fun: an objective, the rules, and the ability to make choices. See how these three keys come together to create all the meaningful and fun games we play. Plus, learn how physical sports manages to balance rules and fun, and get to know some innovators behind the videogames we play and love—and see how videogames help level a world with various levels of abilities.


Enjoy features including:

  • Hands-On Four game design challenges by Brandy Buckingham
  • Ice Climbing For Sheer Excitement by Bob and Paula Morrow
  • Home Improvement- T he evolution of baseball’s home plate by Stephen R. Keeney
  • So We All Can Play—what makes video games more accessible? by Stuart Maine
  • What’s in a Game? There are three keys to fun by Brandy Buckingham

Regular features include Parallel U, Muse Mail, Muse News, Hands-on, Photo Op, Science @ Work, Q&A, Do the Math, Your Tech, Contest, and Last Slice.