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MUSE October 2016 single back issue.

Availability: In Stock

MUSE October 2016

All work and no play is no good for anyone. Luckily for us, this month’s MUSE checks in with scientists who are working on ways to help us play smarter. It’s hard to choose between video games and sports, but with the latest advances in virtual reality, you won’t have to. From a smarter climbing wall, to light-up basketball, to simulations to help athletes re-live games, to Pokemon Go, sports have never been more tech-savvy. Read about the Cybathlon, in which people with disabilities test out real bionic exoskeletons to help them push their limits, and discover the winning formulas for following the arc of a ball or predicting the winner of a baseball game. The future of sports has never been nerdier… or more exciting! Find out more in articles such as:

Lighting It Up by Lela Nargi

Battle of the Bionics by Steve Murray

Baseball by the Numbers by Alice Andre-Clark

Real Sports, Virtual Reality by Maria Parrott- Ryan

Fighting Back by Kristina Lyn Heitkamp

Regular features include: Parallel U, Muse Mail, Science @ Work, Muse News, Q&A, Hands-on, Do the Math, Contests, Your Tech, and Last Slice.